![]() buff effects have been improved, weapon that burns for example with a buff sword on fire.Editor's note: it looks as impressive, to follow The barbarian whirlpool reflects the light in broad daylight, but in a dark dungeon much more subtle lights. improvement of light effects, and improvements thereof depending on the situation.Editor's note: I can't wait to see this system in place, even if I'm afraid it will be a bit greedy for pcs! If you hit an enemy in the knee, the impact will be calculated on their knee (recoil) and blood will flow from that location. On Hit effects, ie when you hit with a spell or attack, are better calculated.AOEs are now made up of multiple animations rather than just one, for example Tourbillon comes alive with your character.they want to prioritize the visuality of the effects according to their importance, for example seeing the drop of a legendary object is very good, avoiding this being killed by an animation not visible in hardcore is better.Here's the summary of the visual effects information:
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